I've graduated from a floppy little bag of flour to animating a human form! There are so many little nuances to a biped walk... and knowing what should happen with all those swinging limbs and bending joints didn't make it any easier to draw when I got down to it... but here it is:
I did try to loosen up on the quality of line, but I don't know why I did such a weird nuts and bolts joint thing on my figure, most people in my class did more rounded, squishy figures. I think I'm just a little obsessive-compulsive about keeping the structure intact as I animate. Maybe that's not a bad thing, but I'm still hoping I can achieve more fluid motions in the future.